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None Vector Scale Region Label PointRegion PhysicsVolume Zone iLeaf ZoneNumber Level Tag Location Touching Rotator SheerAxis SheerRate Brush Rotation ColLocation MainScale PostScale PrePivot CsgOper StaticMeshInstance StaticMeshActor DrawScale StaticMesh HeadVolume m_team Wall ownerBase Y Z W Team X Plane LightHue LightSaturation BaseInfo LightBrightness Light MultiplayerStart40 MultiplayerStart CombatRole CollisionRadius CollisionHeight InternalTime bNavigationRelevant LightRadius StaticMeshActor16 ShowFlags ExShowFlags RendMap ViewTarget Player VClamp VSize Cap BaseDeployableSpawnTurret UClamp Format UBits USize VBits DrawScale3D bHiddenEdGroup Light6 RelativeLocation Base StaticMeshActor2 InventoryStationPlatform UPan AlphaMap TerrainLayer Color VPan TextureMapAxis WPlane TextureRotation YPlane LayerRotation TerrainMatrix KFriction KRestitution Matrix UScale VScale Texture Layers XPlane ZPlane BaseEnergyBarrier256 Attached Sheet Skins StaticMeshActor44 Light5 bSelected PolyFlags SpawnArray DistanceFogColor accessPointOne DistanceFogEnd ZoneInfo bDistanceFog DistanceFogStart bClipToDistanceFog bClearToFogColor AmbientSaturation AmbientVector AmbientBrightness AmbientHue DistanceFogType DistanceFogExpBias FOVBias Brush35 Brush8 Description ZoneInfo1 Brush12 BasePowerGenerator Brush94 Light13 BaseInventoryStationDouble BaseInventoryStationSingle accessPointTwo BaseDeployableSpawnShockMine Brush101 $BaseDeployableSpawnInventoryStation RelativeRotation gameInfoExclusions OrthoZoom Light8 Brush13 SupportedModesScoreLimits Screenshot IdealPlayerCountMin IdealPlayerCountMax StaticMeshActor34 Brush33 Light20 Light14 bTerrainZone Brush11 StaticMeshActor24 EnableCollision Brush96 Brush89 Brush22 Brush128 CaptureFlagBeagle2 Brush20 Brush124 Brush18 Brush90 Brush123 StaticMeshActor49 BaseEnergyBarrier5 BaseDeployableSpawnShockMine2 SupportedModes StaticMeshActor40 BaseDeployableSpawnTurret2 BaseDeployableSpawnTurret3 StaticMeshActor9 StaticMeshActor86 StaticMeshActor159 PowerIndicator1 BaseDeployableSpawnTurret4 BaseEnergyBarrier6 Brush125 Brush126 BaseDeployableSpawnTurret10 StaticMeshActor43 BaseDeployableSpawnTurret8 BaseTurretAntiAir2 Material Brush86 bLightChanged Author BaseEnergyBarrier7 Brush127 SpawnPointPackRepair BaseSensor Title BaseInfoDefault PowerIndicator Brush85 BaseEnergyBarrier8 MipZero Light17 BaseTurretAntiAir homeCapturableLabel Brush129 Brush139 StaticMeshActor163 BaseDeployableSpawnTurret1 Brush7 Brush54 BaseDeployableSpawnShockMine1 %BaseDeployableSpawnInventoryStation1 %BaseDeployableSpawnInventoryStation3 BaseDeployableSpawnRepairer1 CaptureFlagImperial1 StaticMeshActor28 Brush75 FovAngle BaseSensor1 Brush55 StaticMeshActor41 Brush99 Brush17 Brush28 Brush23 BaseDeployableSpawnRepairer StaticMeshActor27 BaseEmergency1 Brush106 StaticMeshActor4 InventoryStationPlatform7 CaptureStandImperial1 StaticMeshActor22 InventoryStationPlatform6 InventoryStationPlatform15 Camera62 StaticMeshActor7 CaptureStandBeagle1 BaseInfoImperial StaticMeshActor1 StaticMeshActor6 Light7 Camera61 StaticMeshActor0 Camera63 Camera60 Camera59 StaticMeshActor92 bVolumetricShadowCast OwnerGroups Camera58 Camera57 EdgeTurnBitmap QuadVisibilityBitmap TileTerrain DecoLayerOffset TerrainMap Camera56 Group PlacedOutdoorNode Camera55 BoundaryVolume Camera54 bLockLocation DefaultGameType Light95 DefaultPhysicsVolume8 BaseInfoBeagle SkyZoneInfo3 Imperial BuilderBrush Light115 SpawnArray2 SpawnArray3 PlacedOutdoorNode0 Sunlight1 BloodEagle BasePowerGenerator6 Brush145 BasePowerGenerator7 BasePowerGenerator8 InventoryStationPlatform20 BaseInventoryStationSingle10 InventoryStationPlatform21 BaseInventoryStationDouble4 BaseInventoryStationDouble3 InventoryStationPlatform23 BasePowerGenerator3 BaseInventoryStationDouble2 InventoryStationPlatform30 BaseInventoryStationSingle6 InventoryStationPlatform29 BESmallBase BaseInventoryStationSingle7 InventoryStationPlatform25 InventoryStationPlatform24 BaseInventoryStationSingle9 SpawnPointPackRepair1 SpawnPointPackRepair2 ImpSmallBase StaticMeshActor54 Brush140 ZoneInfo0 StaticMeshActor8 CameraRotationDynamic CameraLocationSide CameraLocationFront StaticMeshActor10 CameraLocationTop CameraLocationDynamic Summary bNoPathfinding StaticMeshActor53 HavokMoppCodeFilename TimeSeconds StaticMeshActor142 EffectsContexts bDisableFogScaling Terrains StaticMeshActor11 Camera65 TerrainInfo Camera53 Materials Camera52 Misc1 StaticMeshActor61 Camera51 DefaultPhysicsVolume StaticMeshActor5 Brush47 EnvironmentMap Priority SkyZoneInfo BoundaryVolume0 LevelInfo VClampMode BaseInventoryStationDouble1 TerrainInfo0 StaticMeshActor62 UClampMode AmbientXGroundRatio QuickTextures VisibleGroups QuickAssets MeshViewer BaseEmergency TerrainScale TextureBrowserMRU TerrainSectorSize TeamInfoImperial CaptureFlagBeagle CaptureFlagImperial TextureBrowserUsed TextureBrowser TeamInfoBeagle StaticMeshBrowser CaptureStandImperial CaptureStandBeagle U2Viewport3 LODSet MaxColor Sunlight R bNoDelete Camera64 bShadowCast Brush44 U2Viewport2 bHiddenEd U2Viewport1 U2Viewport0 TerrainDecoLayers TerrainLayers TerrainMacroTexture TerrainHeightmap LevelInfo0 TechwallShader ForceFieldPole TilesSpec WallTest Polys209 CorridorFloor CoverLight HatchSmall Model119 PhoenixBase ArenaObjects ModeArena ModeCTF ModeRabbit GameClasses BaseObjectClasses CombatRoleMedium EquipmentClasses Brush15 Light9 Brush45 Brush102 FloorConcrete01 LightFixture Light31 WallConcrete02 Brush10 WallMetalShader Model172 Polys1642 Polys1640 Polys1304 Polys1311 Polys983 MultiplayerStart3 MultiplayerStart2 MultiplayerStart1 Brush29 MultiplayerStart0 BaseEnergyBarrier16 Brush198 Brush195 Brush194 Brush193 Brush191 Model98 Brush190 Brush177 Brush30 Brush168 Model100 Model118 Model96 Model88 Brush167 Brush9 Brush158 Brush27 Polys237 Brush156 Polys205 Light24 StaticMeshActor71 Polys211 Model185 AssaultStairsA StaticMeshActor72 Model198 Model191 Brush155 Model162 Brush147 Model163 canyon StaticMeshActor76 WallBricks Polys197 BaseTurretAntiAir3 BaseDeployableSpawnRepairer0 %BaseDeployableSpawnInventoryStation0 BaseDeployableSpawnTurret15 BaseDeployableSpawnTurret9 Brush184 Brush183 BaseEnergyBarrier9 FloorMetalShader BaseEnergyBarrier10 StaticMeshActor3 WallMetalPlates StaticMeshActor77 FloorMetalTileShader BaseEnergyBarrier11 BloodEagleBase StaticMeshActor110 LevelMapTexture BaseInfoDefault1 StaticMeshActor75 StaticMeshActor74 StaticMeshActor73 BaseEnergyBarrier12 BaseDeployableSpawnShockMine3 BaseDeployableSpawnShockMine4 BaseDeployableSpawnTurret11 BaseDeployableSpawnTurret12 BaseSensor4 Polys3793 Polys3795 Polys3797 Polys3799 Model205 StaticMeshActor102 Polys3801 Polys3803 Polys3805 Polys3807 Polys3809 Polys3811 Polys3075 WallMetalPattern02Shader WalllMetalPanels Polys3073 Polys2728 Polys2724 BaseEnergyBarrier13 BaseEnergyBarrier14 BaseEnergyBarrier15 BaseDeployableSpawnTurret13 BaseDeployableSpawnTurret14 BaseSensor5 Polys4672 Polys4674 Polys4676 Polys4678 Polys4680 Polys4682 Polys4686 Polys4690 BaseDeployableSpawnTurret16 BaseDeployableSpawnTurret17 BaseDeployableSpawnTurret18 BaseDeployableSpawnTurret19 %BaseDeployableSpawnInventoryStation4 MultiplayerStart67 MultiplayerStart66 MultiplayerStart65 MultiplayerStart64 MultiplayerStart63 MultiplayerStart62 MultiplayerStart61 MultiplayerStart60 MultiplayerStart59 MultiplayerStart58 MultiplayerStart57 MultiplayerStart56 SkyBoxDay02Right SkyBoxDay02Left SkyBoxDay02Bottom SkyBoxDay02Back SkyBoxDay02Top SkyBoxDay02Front SkyBoxDay02 Model202 Brush111 Brush108 Brush133 grasspatches graydirt decolayer1 08i__canyoncrusadedeluxe256 decolayer crackedsand sandbump2real dirttext grasswow deadgrass ActorGroup25 ActorGroup28 ActorGroup55 BoundaryVolume1 ActorGroup14 Brush135 ActorGroup54 ActorGroup22 Brush132 ActorGroup13 ActorGroup21 ActorGroup18 ActorGroup30 ActorGroup29 ActorGroup51 ActorGroup16 ActorGroup37 ActorGroup65 ActorGroup63 ActorGroup53 ActorGroup70 ActorGroup66 ActorGroup39 ActorGroup67 ActorGroup71 ActorGroup74 ActorGroup75 ActorGroup44 ActorGroup48 ActorGroup47 ActorGroup43 ActorGroup42 ActorGroup56 ActorGroup38 ActorGroup52 ActorGroup40 ActorGroup50 ActorGroup73 ActorGroup62 ActorGroup61 ActorGroup41 ActorGroup36 ActorGroup45 ActorGroup46 ActorGroup31 ActorGroup34 Polys419 Polys477 Polys529 TeamInfoImperial0 BaseInfo2 Polys823 Polys783 Polys779 Polys775 Polys750 Polys687 ActorGroup32 ActorGroup57 ActorGroup72 ActorGroup35 ActorGroup59 ActorGroup64 ActorGroup33 ActorGroup60 ActorGroup69 ActorGroup68 ActorGroup15 ActorGroup27 ActorGroup23 ActorGroup19 ActorGroup24 ActorGroup17 ActorGroup20 BaseEmergency7 Polys6828 ActorGroup49 Polys1338 Polys4021 Polys4023 Polys4025 Polys4027 Polys4029 Polys4031 Polys4033 Polys4035 Polys4037 Polys4039 Polys4041 Polys3569 Polys4213 Polys5840 Polys6844 Polys6848 Light117 Light119 Model272 Polys3460 BaseInfo1 TeamInfoBeagle0 PowerIndicator2 ActorGroup26 ShipInt ActorGroup8 StaticMeshInstance58 StaticMeshInstance57 StaticMeshInstance56 StaticMeshInstance55 StaticMeshInstance54 StaticMeshInstance53 StaticMeshInstance52 StaticMeshInstance51 StaticMeshInstance50 Brush120 Model281 Brush113 Brush114 Brush115 Brush119 Polys504 SkyBoxStormyTop SkyBoxStormy TerrainTextures Brush88 Brush98 FConcreteLevelData5 ConcreteMovement5 StaticMeshInstance93 Brush6 MultiplayerStart55 MultiplayerStart54 MultiplayerStart41 MultiplayerStart42 MultiplayerStart43 MultiplayerStart44 MultiplayerStart45 MultiplayerStart46 MultiplayerStart47 MultiplayerStart48 MultiplayerStart49 MultiplayerStart50 MultiplayerStart51 MultiplayerStart52 MultiplayerStart53 StaticMeshActor30 StaticMeshActor21 %BaseDeployableSpawnInventoryStation5 StaticMeshActor35 Polys207 StaticMeshActor19 StaticMeshActor20 Polys203 PrisonWallOrangeShader StaticMeshActor45 StaticMeshActor46 StaticMeshActor47 StaticMeshActor52 StaticMeshActor64 StoneWallPlain MetalWallSingle StoneWall StaticMeshActor31 StaticMeshActor59 WallUnitLight StaticMeshActor58 Brush14 StaticMeshActor70 WallNodeBeam StoneWall01 StaticMeshActor32 Light19 MetalWallShader Light33 WasteLand StaticMeshActor12 BaseInfoDefault3 Light22 Polys1307 Light21 WallLightBlue Light16 Light12 ConcreteFloorDark PaintwallCShader StoneWallTopEdge01 StaticMeshActor160 StaticMeshActor29 Barrell Model207 Light10 Polys199 Sand StaticMeshActor50 StaticMeshActor13 Model206 Light11 StaticMeshActor55 Model203 StaticMeshActor23 StaticMeshActor48 Light23 Model204 Model196 StaticMeshActor51 StaticMeshActor26 StaticMeshActor25 RoofAntennaB RoofAntennaA stairs WallLight MetalFloorShader MetalWallSingleShader Model103 Model87 Polys159 Model137 CityInfrastructure Model199 Polys201 ConcreteFloor TerrainSector49 TerrainSector1 TerrainSector57 TerrainSector13 TerrainSector0 Model183 Model184 Model167 Crate Model148 Model112 Model111 Model92 Model113 Model138 Model82 Model157 Model156 Model117 Model136 Model125 Model131 Model135 Model133 Model126 Model134 Model129 Model130 Model128 Model85 GrassCracks Boulder Polys112 Model83 Model28 Model25 Polys27 Model36 Model27 FlagStand Rocky Polys29 Polys33 Model21 Light18 ZoneInfo4 ActorGroup12 TerrainSector59 TerrainSector14 TerrainSector12 TerrainSector54 TerrainSector28 TerrainSector2 TerrainSector3 TerrainSector4 TerrainSector5 TerrainSector6 TerrainSector8 TerrainSector9 TerrainSector10 TerrainSector11 TerrainSector15 TerrainSector16 TerrainSector17 TerrainSector18 TerrainSector19 TerrainSector20 TerrainSector21 TerrainSector22 TerrainSector23 TerrainSector24 TerrainSector26 TerrainSector27 TerrainSector63 TerrainSector40 TerrainSector45 TerrainSector46 TerrainSector62 TerrainSector61 TerrainSector60 TerrainSector58 TerrainSector56 TerrainSector55 TerrainSector53 TerrainSector52 TerrainSector51 TerrainSector50 TerrainSector48 TerrainSector47 TerrainSector44 TerrainSector43 TerrainSector42 TerrainSector41 TerrainSector39 TerrainSector38 TerrainSector37 TerrainSector36 TerrainSector35 TerrainSector34 TerrainSector33 TerrainSector32 TerrainSector31 TerrainSector30 TerrainSector29 TerrainSector25 TerrainSector7 ActorGroup11 StaticMeshActor161 StaticMeshActor78 Model23 Brush136 Model33 Polys213 WallMetal02Shader WallMetal03 WallMetalPatternShader WallLightLong WallMetalPannelsShader FloorMetalTile FloorMetal WallMetalPlatesPaintShader RoofLightRed RPStrutCorner RPStrutG ExteriorD2Shader FuelTank02 TerrainRedDirt terrainDarkDirt terrainRocky terrainStone4 TerrainSandBumpy Polys286 ActorGroup10 ActorGroup7 Model20 Light28 ZoneInfo2 Brush161 Model58 Model52 Model57 StaticMeshActor96 Model56 BaseDeployableSpawnShockMine5 Brush19 Model55 Model32 Model53 Model54 Brush192 Brush107 ZoneInfo3 Brush21 Brush58 Light27 Polys25 Polys37 Light26 Polys35 Model51 ConcreteFloorDarkShader Brush165 Brush24 Brush57 Light35 Brush16 Light30 ImperialBase BaseLumBeaglePanner BaseLumImperialPanner Model15 Polys20 Model19 StaticMeshActor17 Model16 Model13 Model10 Light29 Polys17 Model40 Model48 Model50 Model43 Model38 Model17 Brush160 Polys22 Light36 Light32 Model31 Model14 StaticMeshActor105 StaticMeshActor95 Brush25 Brush26 StaticMeshActor57 Light25 Light34 Model26 Polys31 Model6 Model11 Barrel BaseObjects myLevel ActorGroup LevelSummary Meadows Polys4688 Polys4684 StaticMeshInstance616 StaticMeshInstance615 BaseDeployableSpawnShockMine6 Polys StaticMeshInstance614 StaticMeshInstance613 StaticMeshInstance612 StaticMeshInstance611 StaticMeshInstance610 StaticMeshInstance609 StaticMeshInstance608 StaticMeshInstance607 StaticMeshInstance606 StaticMeshInstance605 StaticMeshInstance604 StaticMeshInstance603 StaticMeshInstance602 StaticMeshInstance601 StaticMeshInstance600 StaticMeshInstance599 StaticMeshInstance598 StaticMeshInstance597 StaticMeshInstance596 StaticMeshInstance595 StaticMeshInstance594 StaticMeshInstance593 StaticMeshInstance592 StaticMeshInstance591 StaticMeshInstance590 StaticMeshInstance589 StaticMeshInstance588 StaticMeshInstance587 StaticMeshInstance586 StaticMeshInstance585 StaticMeshInstance584 StaticMeshInstance583 StaticMeshInstance582 StaticMeshInstance581 StaticMeshInstance580 StaticMeshInstance579 StaticMeshInstance578 StaticMeshInstance577 StaticMeshInstance576 StaticMeshInstance575 StaticMeshInstance574 StaticMeshInstance573 Brush187 StaticMeshInstance572 StaticMeshInstance571 StaticMeshInstance570 StaticMeshInstance569 StaticMeshInstance568 StaticMeshInstance567 StaticMeshInstance566 StaticMeshInstance565 StaticMeshInstance564 StaticMeshInstance563 StaticMeshInstance562 Shader StaticMeshInstance561 StaticMeshInstance560 Sunlight0 StaticMeshInstance559 StaticMeshInstance558 StaticMeshInstance557 StaticMeshInstance556 StaticMeshInstance555 BoulderMossy Polys365 ActorGroup9 TexPanner Model TerrainSector Mesh ConcreteMovement FConcreteLevelData Pathfinding Movement Class Package Camera Gameplay Engine Core ActorGroup6 ( 8 ˙˙˙˙˙˙˙˙ ëë )$ 4C2$ C&*' Z "ß `:1çšDÍu¸D¤Č˛F:uŔ˙˙¤ Ä^ $ ČBI a m ˙˙˙˙˙˙˙˙ ßß B"Ŕ˝đ˙bÓ Z ": ~ ilPx JkyCncDDBAFSgQ`}| s^! 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