class Mutator extends Gameplay.Mutator; function Actor ReplaceActor(Actor Other) { local Gameplay.Grappler Grappler; Grappler = Gameplay.Grappler(Other); if(Grappler != None) { Grappler.projectileClass = class'degrapple.GrapplerProjectile'; } return Super.ReplaceActor(Other); } defaultproperties { GroupName="DeGrapple" FriendlyName="DeGrapple" Description="Adds health to grappler!" }